hello everyone looking for some critiques on this to help further improve my skills in hand painting textures. Also i'm new to this so i'm not sure on how to make the image bigger.
Hey guys, I love zbrush and all, but i REALLY love hand painting. I'm just going to keep updating this thread with props i'm making. If anybody is seeing something wacky please call it out! :D I'll start out with this lamp, I'm texturing now
Hello guys,does anyone have any tips or tutorials on how to hand paint a head texture but realistically not in cartoonish way,something similar to image below but a bit more realistic?
I'm trying to find a copy of the deep paint 2.0 freeware application and the very official mirror on downloads.com seems to have been discontinued. Anyone know where I can snag a copy?
Hi, I am in the process of learning to create low poly, hand painted game assets. I have worked as a modeler creating 3D animated TV commercials for more than 10 years, and would like to try something new. What I really like are low poly, hand painted game assets (like in World of Warcraft ect), thats what I'd love to try…
Hi all, This is my first post on polycount.com I made the two swords concepts for personal use. This is my first hand painted texture on lowpoly. I'm not used to designing lowpoly. I hope the topology makes sense. Also, thanks 3dmotive.com for the tutorial. All constructive comments are welcome.
Project Overview We are building an indie mobile game featuring a stylized, retro-console "segmented puppet" aesthetic. Our character pipeline utilizes a modular customization system where clothing, heads, and gear are modeled as separate, interchangeable assets. We are currently sourcing the master assets for a character…
Hand Painted Table Study Had tons of fun doing this study! Do you guys think I should chose the 256x256 texture instead?? There isn't much difference between the 2...