Hello Forum members, My name is Ty and my team is looking for more people to join our project . We have been working very hard for the past 2 months to develop our game. We are well on our way to an alpha. We are currently seeking passionate and creative individuals to come on board. Here are the position which we are…
Hello, my name is Arthur Astakhov. I have an idea to create UE4 based game about young vampire-woman but i haven't money to do this. It will be 3rd-Person Action with elements of RPG ( character progression, dialogs choices and different endings). I have a raw story, special features of this project, and my vision of…
Hi, my name is Stanislaw Potulski. I am owner of SP3D Studio located in Poland.We have over 10 years experience in commercial 3d modeling work. We make high quality 3d models and keep an eye for any detail.We have experience with big or small studios, AAA games industry, indie games, long term contracts or single projects.…
Description We are producing our first PC title; a dungeon-based action MMO with fast-paced fluid combat. Our ambition is to give the player full movement agency, the animation style will balance the pace of combat with stylized punchy and exaggerated animations. The task is to produce in-game combat abilities and…
The thing is i doubt developers would give or let you play preview copies of their games if you were working for competition. Also game publications allready have a pretty bad name for biased reviews so i doubt they would want to make it even worse by hiring someone from the industry. I guess you could write about how the…
Hi, my name is K.hermann and I'm a 2D animator working on a fast paced fighting game with a great team composed of many dedicated and talented artists from all around the world.We are looking for new fresh people to help us achieve a Demo of our fighting game for an August deadline to show at Play-NYC.We have hopes we can…
I don't see why developers continue to fight copying. The whole retail model is completely unsustainable for digital goods. If you don't secure full compensation for the game before publishing, you've effectively given the game away for free. The whole retail model for content relies heavily on the requirement that nobody…
What do you get out of this? Was my 1st thoughts, if it is already answered i did NOT click the link. In the future it would be interesting how things "evolve/change-naturally/adapt", to people eventually realizing that there is an opportunity for a youtube channel producer, to make videos of websites and viewing an entire…
Hi! Im Grumfy, and im solo developing at the moment a 2d platformer story mobile game. The theme of the game is about a kid named Phil who doesn't like breakfast who get stuck in this nightmare where he needs to fight off the enemies, complete puzzles and finish missions to progress further to his final goal, which is get…
My name is Josh Garcia, I'm a full-time remote artist with 7 years experience in game industry. I have experience in AAA videogame projects working for companies like Pyro Studios or Kron Games Studio. I have contributed too with art outsourcing for many other videogame companies. Main skills: - Low/High poly modeling - UV…