So... does substance PAINTER support finally 8K texture? Can i import 8K diffuse texture and make some adjustment on it in SUbstance painter...? The info is confusing on internet... So far i understand it that NO you cannot use 8K textures (paint them or paint on them) in substance painter ( they have this stupid cryptic…
Hello, I really need to hear your opinion about texturing characters, is better to make the texture on Photoshop or bake the diffuse from a painted highpoly from Zbrush? The point is the the model in zbrush looks really nice but the baked texture have many flaws so I really don't know what is the best here or what is the…
I have downloaded some textures of a material from textures.com and created a custom material out of them in DDo but when I use it in a project some maps are only a color fill without texture. It consists of albedo, metalness, roughness, normal and ao. When I load the textures in the Custom Material Creator menu the…
hi I have an Un-UV'd mesh and I've ALREADY pre-painted the texture. I was just wondering how do I get my texture onto the UV editor so I can start mapping it correctly to the texture? In other words, how do I get my texture into that box?
Welcome to Polycount :) Hmmm, that model seems to have hand painted textures, unless I'm mistaken. You said that most of the tutorials you've run across have spec maps and normal maps etc., while the game you're modding only supports diffuse textures (must be an old game to not even support spec maps). But why can't you…
even if you author at 4k and the level of downsample is not having a negative effect, you can export from say substance or what ever and do the downsample there, or most of it there, and not within the game engine project files to save project space. Authoring and importing a 4k set for something that's likely going to be…
Normally you use 3d software to create texture atlases for use in game engines. But what if you want to use texture atlases in 3d software? For instance I have a texture atlas of leaves, containing half a dozen different leaves. Is it simply a matter of creating your geometry, say a rough outline of a single leaf, and then…
UPDATE 6/04: 310 additional textures https://mega.co.nz/#!pxN3jYCT!dUvB_T...h8LQlX_02w_FAo (1.35 GB) torrent: http://www.mediafire.com/?y82o8hz6onz5vip I've been going through and organizing some of the pictures I've taken over the last 2 years and I decided to share them. I know most of you use cgtextures but I think you…
SP create a texture set after each material zone but not when you check "Create a texture set per UDIM tile". Is there a way to make SP create a texture set per UDIM tile AND also for each material zone?
Hmm. Sort of. So what would be a good general workflow if I have my whole environment blocked out and everything is pretty much ready to be UVd and I know that I want 512pix per meter? Im just still really confused as to what size texture I should be using for tiling textures. If I have a 512 tiling texture, its really…