I've run across a strange issue in Maya 2014 with lights, or I am going senile. Lights go through objects as if they weren't there. Shadows work normally, but without them I get this: Maya Software renderer Mental Ray too (at one point MR did indeed block the light, but now it does this): With shadows turned on it is fine:…
Hey guys, I'm trying to figure out the workflow for exporting animations from Maya into DOTA 2! So far I've read the DOTA Workshop Guidelines and resources here - http://www.dota2.com/workshop/requirements/npcs I wanted more information, so I followed the link from the workshop guidelines page to the Source Developer WIki…
And yes I just started getting into Maya about a year ago. I've been working in maya just about everyday or so (If I'm not reading about maya and level design). Still trying to figure out on how to use Zbrush, but photoshop; Maya; and Bumpmapping will be something that I will be studying on. By the way nice 3D modeling…
Yeah, I can't stand Maya 2014 because of the constant script editor feed so I usually work in 2013. This also means I don't have a whole lot of experience writing for things involving the Modeling Toolkit. Glad I was still able to be some help, maybe someone else can modify what I have to work with the Modeling Toolkit. :)…
I will never thank you enough for this handy script. I've used it for a pretty big arch viz project this week with over a hundred materials and it made the workflow so much better and faster. (and yes I use Maya for archviz and I think it's fantastic :) ) The script is on my usb flash drive and will never leave me...my…
hey everyone im having a problem with maya 2011 on one computer. works on every other computer i have use it on. but what is confusing is that the computer it wont work on has much better hardware then the others. my main problem is that when i build any shape then click it and try to rotate it dosnt move then mabey 1-2…
Is it possible to chamer edges in maya like it works in max? Found that great vid on "low to highpoly": https://www.youtube.com/watch?v=-rz5_CCWQz8 He is working in MAX: His Base model looks like that: and this is mine: now when he chamfers the model, this happens: and what i have read, "bevel" is the closest i get in…
i would be curious about this myself. usually if i wanted to do this sort of thing, i'd be using max but i wanna stick to one program at times as much as possible. to add to that most of the stuff i've seen for baking normals has been through max, zbrush and xnormal but yeah, it would be nice to have a better understanding…
Hi, During my workflow, I have to import some objects, unfortunately the transforms and shape nodes import with the same name. Maya does not like this. I have this script to rename shape nodes and it works ok. for ($i in `ls -sl -dag -shapes -l`){ $parent=`listRelatives -p $i`; rename $i `substitute ((string)$parent[0])…
So I recently reinstalled my Maya 8.0 when I upgraded to a 64bit OS and now for some reason I cannot get ActorX to install. I never had an issue using ActorX before for Maya 8.0 32bit, but there is no option for 64bit ActorX for 8.0... 64bit Maya 8.5 ActorX and 7.0 dont work. The error message reads: // Error: Unable to…