Is it possible to chamer edges in maya like it works in max?
Found that great vid on "low to highpoly":
https://www.youtube.com/watch?v=-rz5_CCWQz8He is working in MAX:
His Base model looks like that:
![](src)
![](https://us.v-cdn.net/5021068/uploads/editor/bq/n0bbf88i7jce.png)
and this is mine:
![](https://us.v-cdn.net/5021068/uploads/editor/bj/w51sdlbzl5ij.png)
now when he chamfers the model, this happens:
![](https://us.v-cdn.net/5021068/uploads/editor/6d/4lln2liveb0t.png)
and what i have read, "bevel" is the closest i get in maya? when i bevel i get this:
![](https://us.v-cdn.net/5021068/uploads/editor/ud/738vmsmlkvr4.png)
is there realy no other way in maya then "bevel"?
I actually only selected the hard eges and beveled those and added "smooth" (opensubdiv), it looks okay i guess:
![](https://us.v-cdn.net/5021068/uploads/editor/y8/o0fdhrajig10.png)
Replies
polySelectConstraint -m 3 -t 0x8000 -sm 1; // to get hard edges
ResetPolySelectConstraint;