Some insightful info already discussed here and additionally as others mentioned lighting can make or break a scene regardless of an intended art direction so I'd also suggest looking into photography techniques, for example 'Rembrandt Lighting' although the master himself was particularly influenced by the works of…
@JordanDaushvili It depends on what this mesh is going to be used for. The example looks like it's for low poly baking? If that's the case, having a lot of long thin triangles will be less than ideal. Extremely long and thin triangles can be more expensive to render and can introduce certain issues with mesh smoothing,…
Have group reviews where part of the review is to point out when someone screwed up. When you fuck up, there should be consequences and there is no worse consequence than to feel your peers scorning you. Of course it should also work the other way around; done something good? your peers should give you credit. It's all…
I'm not saying there should be but for example on the mech I'm making there are a lot of details and even using nurms having everything on 2 makes it lag, and I by no means have a bad system, it's just a lot, so on small simple things I think that doubling them lowers the polycount and takes about 2 more seconds, and can…
i think this thread is misunderstood as me trying to show off my drawing. it's just the opposite, that example is terrible. the rules i listed are for YOU guys to make your own. my example is just for the sake of an example, it wouldn't matter if it was there or not. there seems to be little interest in this exercise,…
Hey all! Is anyone planning to take part in Pwnisher’s new DRÆM SEQUENCE challenge? It kicks off Saturday 31st Jan at 5pm (2026). I’m probably being a bit delusional, but I think I’ll give it a go even though I have zero time. And I will try my best to get my students to take part. :) Here is the challenge page…
Legacy , ACES, Adobe and why? Isn't Adobe one basically same as in Photoshop ( ICC profiles based) the games usually ignore while in full screen ? ACES one is for VFX . Games use only tone mapper part of it , right? What you set for Unreal5 based game for example ?
Finished Entrants (eligible for 1st–3rd place): * 1st The Freelancer – Alexander This character model is a clear standout. It demonstrates a
comprehensive and well-structured development process, fulfilling the requested
breakdown with exceptional clarity. Each individual component reflects a high
degree of intentionality,…
Character Artist Babble Tower Games is seeking a passionate character artist for a 1st Person survival horror game. This role involves working with the Game Designer and Art Director to create horrifying creations that further game play and story strong elements. This position requires a strong artistic eye and creative…
Interesting, and works pretty well. Is this simply a reflection or some form of material capture (MatCap)? I guess at some level, that's probably the same. If the example Botz tiles are consistent enough, you might be able to get a proper MatCap of it by approximating a 3D model of the tile. Or maybe the edge regions are…