I'm a student learning 3d modeling for games in Korea, particularly for environment assets. I've learned that it's good to combine multiple objects and unwrap them into one uv map whenever possible, for optimization and to control consistent texel density, rather then creating uv maps per object. For example, like…
Hey, So I haven't used zbrush that much but I am recreating a Mario level for fun and portfolio hopefully and I am making the tubes I have hard edges and I want to get those smooth edges like that, what are some good zbrush brushes that are good for smoothing edges? I tried the smooth brush and it just doesn't do what I…
Having some trouble unwrapping some low poly curvy pipes I have on my prop. I've tried making a spline, generating map co-ords then, converting to poly, adding a UVW modifier, then using the Spline Mapping tool but it doesn't look that great. Manually using quick planar map on a series of extruded cylinders takes too long.…
Hello! I know I'm late to this party but I'm gonna do my best to make a Mega Gnar Splash Art for this contest. Understandably there is no splash art for his mega form so I'm gonna see if I can do it some justice. I was gonna do Warwick originally but changed my mind at the very last second So some thumbnails And the first…
I recently realized that a large portion of geometry for one of my projects is doubled on itself. I must have accidentally extruded the whole thing at some point far back. However, using the Mesh Cleanup Lamina Faces tool doesn't remove them like it normally does (it thinks there's nothing to select). Anyone have any tips…
my guess to the above request: Seems like a "art-test" or some variation, 6 month(probation) timed trial & this maybe wasn't supposed to be posted? Some parts seem very busy with the edges where they might not be needed otherwise this is pretty sharp looking so other than what i mention as a possible issue i do not see a…
Hey, I don't know if this has been asked before but I didn't see another thread so I'll ask just in case. I'm trying to figure out the most optimal way to create sprite based games in Unity. I've in the past made planes and had sprites as textures placed in 3D space but there is the issue of requiring square images even…
Great selection of work you have, im a big fan of those sci-fi weapons, looks very professional. I must agree with others that it might be in your best interests to remove the character. Good luck.
i could use them. mainly where the leg meets the rest of the body/butt area. i've been trying at this off and on for a few years and looking at books but nobody ever tackles this issue or acknowlegdes that shit gets shredded up over there once the leg is lifted forward at/passed 90 degrees. anyways looking for creative…
I graduated from AICLA @ santa monica Dec 08'. after having a few years doing 3d animation for film broadcast i decided to take up art for game design. eventually focusing in game design.. As far as my school was concerned, there where plenty of bad teachers and plenty of good teachers.. i was fortunate enough to have the…