Hi! - I was going to update webpage this morning and do some re-rendering of old models. I was just going to render old rapper model but then i decided i would do some changes which did have time to do earlier. - Updated all textures, remade shapes and fixed edgeflow here and there. - I also updated face, added small…
A new build is available for the Knald Beta For those of you participating in the current beta for Knald (and why wouldn't you be..) make sure to grab the latest build! Build Number: 20150727001 – July 28th 20th, 2015. New Features, Improvements and Optimizations * Added single and dual channel Curvature maps to The Baker.…
Updating after wasting more time with graphics mods. Enhanced Shaders: updated and with more visible differences. You can get pretty decent results, but honestly it takes a shitload of dicking around in the .ini. ENB: updated with much better results, but the last version gives me like 1 fps with SSAO enabled. And…
This seems to happen more often when the system is running low on memory and I'm resaving big texture files quickly. When memory starts to get low I notice Max takes a while to update textures, if it gets resaved while max is spooling in the new texture, it stops trying to update and pretty much says "ok this file is going…
Hey everyone, Right now I'm in the last 4 months of Full Sail's Game Art program (Online) so now I'm starting to work on building my portfolio. For this months work, I'm doing an abandoned warehouse shot, so I figure I'd try and get some feedback from the awesome people here, because I really want to push this project as…
Ninja Dojo 5.7 updated for Black Belt and Grand Master. Can be found on Creative Crash and the Ninja Dojo Page 5.7 updates Ninja Dojo 1. Added constraints to the Ninja Dojo Toolbar on the main UI. This is now context sensitive. Ninja Mesh 3.0 1. updated translate, rotate, scale constraints so it is now context sensitive.…
UPDATE #05 I am happy to announce the project was released!!! Walkthrough video: Outskirts Environment Walkthrough (Godot 4.3) Download the build: Outskirts - Godot Environment Demo by jedenjenda23 More images and videos on Artstation: ArtStation - Outskirts, Jan Fidler
This is actually a similar case to Nanite in a sense that gpu can work in a more parallel way, when the data is provided in a texture. Niagara in Unreal holds a lot of data in textures. 1 sprite ->1 pixel on the atlas. An operation can be applied on all sprites at once (SIMD). A texture is just a 2d array. Or multiple 1d…
I've released a small update addressing a few issues in the 1.2 release, 1.2.1 release notes are the following: * Updated all graphs to Substance Designer 2019.1.0: make sure to use this version to open the sbs demo files (sbsars are still compatible with the previous version). * HairTG – Tiler template…