slow climbs like up an ice cliff in modern warfare 2? ha well i actaully agreed with that was a bit slow, liked how it started out all prince of persia like but then got to slow at the end. im not animation expert but i like a lot of your portfolio, but there were some things i didnt like and didnt feel lit. what I liked:…
This is a great effort! You could use a bit of color variation in the face. Redder nose, ears, lips. Purplish eye sockets. Less saturation & sharper highlights on tight areas of skin. Forehead, nose bridge, cheeks.. The eyebrows look stuck on, or fake. Dont try at this rez to paint idividual hairs. Work on getting a good…
10 min... that's a long time. Unless it's a requirement I would cut that down to 2-3min. That is still a daunting task but it can be made easier if you animate at 15 fps instead of 24. If it's too choppy (that depends on the motion) you could kick it up to 30 and start doing in-betweens to smooth it out, but at least you…
I made it to the second bit of dw3 but getting violently teabagged by Bulgarov made me sad enough to not bother doing the main comp for 4. Good times ..
I'm kinda stuck getting a decent workflow for making my modular assets. The problem being how to edit the normals so the shading of the perfect fitting pieces will also be seamless. I'm working in Max, the main drawbacks: I can not copy paste normals from one object to another, I can only copy 1 vert normal at a time, all…
You can absolutely build the same sort of thing with distance nodes and a bit of fiddling around - I use that sort of technique a lot for converting handpainted masks to distance fields for further processing. The main benefit of the included primitives is that the shapes are defined by a function that emanates from the…
1) There are a few different ways to do it and which method you choose depends on what type of game you are making and what engine you are using. Since you mentioned Unity, you might want to check out some basic tutorials for "unity Terrain Toolkit" it has some pretty extensive terrain tools that will probably be easier to…
So with Substance designer I've got access to the B2m Lite, but had wanted to know the technical differences between the two. In a way I suppose, I am just wondering if its worth grabbing, and if anyone actually uses it past the basics you get with b2m lite. Though for $25 I might just grab it anyway.. would still like to…
First of, nice freakin concepts and paintings! I like them! I took the liberty to do a paint over on some of your stuff. Your optimization is a bit of. Try to make every edge count for a shape in your meshes. Otherwise the tris count will be unnecessary high. Then i saw you used crazybump for both the normalmaps and…