Low poly is a cube with flat shading or smooth with an edge split modifier, doesn't seem to matter. Plenty of room for edge padding. High poly is just a smoothed cube around the LP. The cage is a scaled up version of the LP. They're individually exported as .obj. I don't know the ideal export settings though.(Include…
While blizzard does paint the undershorts on their models, they also model them to include space for those models. This includes space around the crotch, because shorts of the time weren't form fitting. The shorts also hang off the butt in the back, rather than form fitting there. Show your edge loops with shaded…
What I mean is - You need to add a Skin modifier on your character and include the bones in there, right? So what you need to do is include ONLY the bones that actually deform the character, leaving the unused stuff out and hidden on another layer. Try making some tests, exporting to FBX and importing back again on max to…
So in general with any application or file format, it should be this? - Export as an FBX or OBJ with no tangent information included, but do export normals - In Xnormal, make sure the MikkTSpace plugin has Compute Binormal checked, bake in tangent space as X+Y-Z+. - Make sure Import Normals is checked when you import the…
My crit would be to not use PNGs. Use JPGs. http://polycount.com/discussion/63361/information-about-polycount-new-member-introductions/p1#make Blank out the background, it's distracting, it pulls my eyes away from your model. A dark gray or a dark gradient is better. Include some specs... triangle count, texture sizes.…
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Does purchasing 2.0 include the original NDO DDO and 3DO tools from 1.8 or is does it just include the new Painter tools? I'm confused because a 2.0 preorder for everything is cheaper than buying a single DDO license. I already own an NDO license, I'm wondering if I need to buy DDO to get the complete set or if I can just…