Hi ! Yup this is a painful issue when this happens, especially since it is so hard to track down. First advice : never ever touch the scale option in zbrush. It's only asking for trouble. Then, always check your basemeshes in an external app like maya or max. I have never heard of a way to give correct, absolute scale to…
Substance does work on Linux, at least the old Allegorithmic versions had dedicated Linux installers. If you still have a key you can get them from here: https://www.substance3d.com/legacy-builds/ Supposedly the steam versions still support Linux, I'm not sure if that is through the proton emulation layer or if it's…
Hello people I was really sick when I've finished recording the orc tutorial and unable to record the voice over, and since then I got busy with the job and started another personal project....so I decided to give you this one for free. It's missing the voice over but I think it's more than enough so that you guys can make…
I'm currently investigation this issue. The problem is on 3dsMax side when importing. I've discovered that by reading the fbx file in ASCII and testing with boxes from max to maya and such. The thing is, so far, can't find a solution The pivot is correct when maya is importing the fbx from Max, but not from maya to max.…
If you're doing the baking in zbrush, the trick is to make sure the lowest subdivision level has the topoplogy and UVs that you want your game-mesh to have. Usually that's not the case as a sculpting basemesh is built for subdivision sculpting instead of optimized animation, and typically does not even have UVs. The…
Can you post some screenshots with your settings, normal map and cage setup in xNormal, pls? And... did you see any error/warning while exporting the max's cage using the SBM exporter? Do you mean "Use closest hit if ray fails" option? In theory that should be always checked to avoid errors if the ray fails.... but can be…
Hi everyone! I would like to present you my latest tool which is called GN ZBrush/Maya Import/Export Tool. This is a tool that I created in ZBrush and Maya to quickly import and export your objects. This tool will give you the ability to quickly switch between Maya and ZBrush, importing and exporting multiple objects at…
Hi folks! My idea is having a mesh without skin and find the nearest bone and apply it skin from that specific joint. I have two diferents approaches 1st approach: get the xform translation in wordlspace as vector variable for each joint in the scene and compare the results with one mesh, get the more closets values…
Hello, So how is new Zbrush. Question is cameras and how the system works now. In past zbrush main problem for me was that it did not have real world camera and lacking many basic camera parameters. As you may know in Zbrush when you have model loaded and sekect from TOP menubar option named "Draw" you can see there thing…
Hey everyone, My core question: Is 3D-scanning a useful tool for 3D-artists? If so, what would be your benefit? Background of my question: I’m part of a small group of three persons who are developing software for 3D-scanning based on our scientific research. Basically, it let's you assemble a 3D-scanner from off-the-shelf…