Just moved to Seattle been hankering to sculpt so I went to a cafe and did this in a few hrs. Original Concept by Dave Masson Forest gaurdian Check him out here!https://www.artstation.com/artist/davidmassonart Just wanted to say hi!, any C&C welcomed. Thanks everyone!
do we have a kind of thread for good resources on starting this kind of thing? GLSL, HLSL kind of witchcraft? I've wanted to have a bash at it in the past and got some openGL shader editor, stuff like that, but i was honestly unsure of where to start. What's a good way to become initiated with shader programming?
Hahaha, this one was great, for those of you that got an Iphone friday, I hope this didn't happen to you:) http://www.liveleak.com/view?i=a76_1183278403 Spark
Dean here. I'm working on this ball animation and I'm looking for some feedback. In particular, if anyone has advice on how a ball rolls down a slope that would be great because I feel like I'm just grabbing the z rotate and spinning it at random. Thanks in advance, Dean https://www.syncsketch.com/sketch/3b6f10afb9a7/
Hi folks, just finished up a tool that streamlines some hard surfaces modeling procedures that we often find ourselves doin in maya. Posted up on my blog for download in case anyone wants to try it out. Hope it helps :) http://shonmitchell.blogspot.com/2014/12/updated-script-now-available-for.html
The Economist looks at the flap over GTA:SA, and a longer view, and thinks that Games are much like Rock & Roll http://economist.com/business/displayStory.cfm?story_id=4246109 Scott
at this stage i would recommend blocking in colour; it'll help with grouping details and getting proportions right; you can drag your concept in as a texture, apply it to a plane, then colour sample the texture (shortcut c) and go from subtool to subtool, rbg > fill