⚒ Spectre Divide - Vehicles ⚒ These are some Vehicles that I made for Spectre Divide while working at Mountaintop Studios. One of the great challenges of the art style was that, being a tactical shooter, we had to make all cover in the game conform to a box shape with straight edges for clear player sight lines. That means…
So much has happened this week! A few of our members have teamed up to start an Unofficial Community Collaboration. We announced the winners of the Team Fortress 2: The Polycount Pack Contest. And we also have some new merch in the Polycount Store. MMMM... you can smell them cooking from here in the editing booth. Here's…
My biggest problem with college (aside from the cost) was the fact that I felt like I was being held back a little. Many of the courses were not advanced enough to challenge me artistically - the most challenging part was often the time management, as my school ran on a fast-paced quarter system. Being okay'd to register…