These are some Vehicles that I made for Spectre Divide while working at Mountaintop Studios. One of the great challenges of the art style was that, being a tactical shooter, we had to make all cover in the game conform to a box shape with straight edges for clear player sight lines. That means even the Vehicles need to be very boxy. These limitations were a fun way to shape a unique art style for our environments. All these Vehicles were textured using trim sheets.