COMPANY AND THE PROJECT We are an indie game studio consisted of professional and skilled artists who are dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. We are recruiting a few more members on the team to finalize our playable demo. INT is a 3D…
COMPANY AND THE PROJECT We are an indie game studio consisted of professional and skilled artists who are dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. We are recruiting a few more members on the team to finalize our playable demo. INT is a 3D…
ReelFX doesn't do much for games, but in case anyone knows animators looking for work, Robin posted this a few minutes ago: is looking for Maya animators who can work from home. They're also looking for some on-site animators for the Santa Monica office. "Ok, if you look down you'll see that I posted that I was looking for…
Due to lack of documentation we cannot support .fbx, so .3ds was the next best option. I created a test animation but when I export it to .3ds from max and re imported it to check it the biped is scaled up as huge cubes and the movement is minor (but it is the right movements) My hierarchy on export is [] Skin [] Physique…
For my animation module I have been tasked with animating a character's walk cycle and a prone to standing animation. There are no restriction on the character used and no marks very given for modelling. I chose to use the Bounty Hunter from DOTA 2, he is acrobatic which is a useful traits for the prone to standing…
Hello! our company introduction as follows : We are a 3D animation studio in China (short for Steercg) providing top quality creative services to the animation, game, and entertainment industry. Our animators have a lot of experience and we'd love to work with you. We have about 30 artists skilled in art design,model,…
EDIT - we have now closed applications and are considering what we have received. Thanks to everyone that applied! We are looking for a 3D animator to join us on our new Unity-powered strategy game. The successful candidate will be animating both human and humanoid alien soldiers performing a variety of actions; there will…
hey guys im having a problem that i cant seem to figure out on my own. first off, what im trying to do is: if the player is facing the door on the outside of a building there is a trigger there that opens the door in a swinging animation away from the player. but once through the door on the inside of the building there is…
Hello! I am having some work to properly rig a Skirt in 3ds Max in CAT. I already do it in the Biped, but in CAT, the extras bones that I create do don't bend progressively, they bend together and I can't add a HI Solver to them. Someone knows a way to make the extra bones bend like a Tail Bone? And another question, I'm…