For my animation module I have been tasked with animating a character's walk cycle and a prone to standing animation.
There are no restriction on the character used and no marks very given for modelling. I chose to use the Bounty Hunter from DOTA 2, he is acrobatic which is a useful traits for the prone to standing animation and for my scene I idea.
When he goes from prone to standing up, maybe have a frame that is an overshot of his upper body coming forward a bit. Also, right now it looks like the creature's spine doesn't move. Take a look at some free running/ parkour videos, you'll see some guy/gal do that same move, which you can reference.
The March is pretty good so far, I would have his hands come back further when he swings them behind him.
Walk Cycle needs to snap a bit more, unless this is some sort of deliberate walk/march. And I feel like he needs to learn forward a lot more during it.
The Recovery animation feels like it needs a lot more snap and less frames.
The problem with both animations is the spine, in the walk cycle he needs to lean forward a lot more and bob as he takes footsteps.
In the prone to standing animation the spine should bend as he rolls backwards so that he is leaping off his shoulder blades rather than his back.
Get together a collection of videos of muscular/heavy guys walking for reference and for the prone to standing take a look at dwayne johnson/the rock, that should give you the look you are going for.
The main problem i see with these animations is the timing out and the weight is wrong in both animations. For the second animation [ame="http://www.youtube.com/watch?v=l2F1MtzFw2c"]Tutorial - Kip Up / Kick Up - YouTube[/ame] this is decent reference, if you are going for a kip up. For the walk cycle really work on that spine, like other people have said lean him forward slightly and also speed up the cycle as well. I would also raise his center of gravity and move it forward abit, this will help sell the forward momentum
Well here we are, I am finally at this stage. When I started this module I did not believe I would have managed to get to this stage, but here it is.
Here is the animation in it basic stage. I see loads of changes and I may render a scene to two.
Luckily the flashing of the polygons on some specific scenes are not that noticable.
The video goes above the minimum length, but it feel a little too long, which is useful cos I can crop out the parts in specific scenes that I do not want, which saves time rendering scenes again.
I am annoyed and slightly puzzled as to where the flashing at certain intervals came from, I have an idea though.
Replies
The March is pretty good so far, I would have his hands come back further when he swings them behind him.
The Recovery animation feels like it needs a lot more snap and less frames.
Overall, a good draft to improve upon.
The problem with both animations is the spine, in the walk cycle he needs to lean forward a lot more and bob as he takes footsteps.
In the prone to standing animation the spine should bend as he rolls backwards so that he is leaping off his shoulder blades rather than his back.
Get together a collection of videos of muscular/heavy guys walking for reference and for the prone to standing take a look at dwayne johnson/the rock, that should give you the look you are going for.
Here is the animation in it basic stage. I see loads of changes and I may render a scene to two.
Luckily the flashing of the polygons on some specific scenes are not that noticable.
The video goes above the minimum length, but it feel a little too long, which is useful cos I can crop out the parts in specific scenes that I do not want, which saves time rendering scenes again.
I am annoyed and slightly puzzled as to where the flashing at certain intervals came from, I have an idea though.
http://youtu.be/jSEbtaE192g