This months challenge is all about action films, heros and baddies. The challenge: Model a playable character, in 700 triangles or less, from an action movie. (to define action movie, please click here but also open to any non science fiction with adventure-action, like james bond or indiana jones etc) The setting: The…
Hello, the PadMod "World of Padman" urgently needs help. For the upcomeing StandAlone of WoP we need a skilled Character Animator. We have one model which hasn't got any animation at all and the other models need some fixes. Basically some of the models don't hold the weapons correctly and one seems to float a bit above…
Alright, so I moved the vtf's and vmt to materials\models\weapons\metal_pipe "VertexLitGeneric"{"$basetexture" "models\weapons\metal_pipe\pipe_final""$model" 1"$surfaceprop" "metal""$envmap" "env_cubemap""$envmapmask" "models\weapons\metal_pipe/pipe_final_spec""$envmaptint" "[0.5 0.5 0.5]""$envmapcontrast" .5} $modelname…
so these are the values for the character to take to the colour stage. if you feel i should do more of one or perhaps do values for another one of the skteches feel free to say. also did some weapon sketches, I'm not too sure on the best process for weapon designing, so the process I'll be using for now is using these…
This is wicked man :D I'm not usually into stylized stuff, But this has some serious flavor. Can't say what it is, But i can say i love it! Really nice subtle, Modest highpolies(more pointed at the weapons). I assume the weapons were sub-d modeled than touched a bit in zbrush? lookin forward to seeing more ^^ Just cause of…
those look sweet! Of the ones taht id dont think are quite as solid: Throw Rock: just just glancing at it, i dont get that im throwing something, or that is a rock. Gut could use a little more depth/gore maybe some 'action' lines coming out of the sword on Shatter? Hell's Key is a bit confusing that it coats your weapon,…
Qcs are relatively simple, especially when you're replacing existing weapons because you can just decompile those and it will give you an already built Qc file. Granted it's not perfect so you have to modify some things here and there but for the most part, pretty simple. Here's the Qc I used for compiling the…
The skull on the weapon is very out of place for the weapon and seems to just be stuck on and not actually incorporated into the weapon in any way. Also the weapon seems to be weighted very strangely and almost looks upside down. Honestly backstory aside, a bone axe could be a good idea but I feel it needs to be fleshed…
Hi everyone. I have an issue with my antimage weapons. I made custom particle effects, which do work as intended ingame (though not on the import preview, which uses the standard particle effects for some reason) as long as i use only one of the imported weapons. One weapon: Both weapons: Both paticle meshes are bound to…
If your new to modelling I would recommend trying to recreate objects and avoid going down the path of designing something. In my opinion you should aim to improve your core modelling ability before attempting to go into design. Designing something is an art which takes a lot longer to learn than basic modelling…