Did a small stylized art direction study recently focusing on softer organic shapes mixed with sharper metallic forms. Wanted to experiment with blending painterly textures and more realistic PBR materials together to see how far I could push the style. Would love to hear any thoughts or feedback.…
Hello, I'm planning a mid-scale environment project for the first time in a long time and using realistic materials. I want it to be reasonably realistic so I'm looking at substance materials and probably Unreal engine, but would also consider Unity. From the last time I worked on something like this, I remember being very…
My m_water_lake material is not having opacity like in this video : https://www.youtube.com/watch?v=Hd8nr29ihdw (6:10), mine is like this : http://prntscr.com/atdkeu. Can someone help me?
Hey everyone! Just finished working on a Herringbone brick material. Made 100% in Substance Designer and rendered in Marmoset Toolbag 3. Check it out here! https://www.artstation.com/artwork/zE08Z
How can I achieve the kind of material like on this picture? I mean the glass of the lens https://www.marmoset.co/posts/physically-based-rendering-and-you-can-too/ Thanks in advance.
Trying my hand at Substance Designer, this is the first Material I have made. My attempt at producing an old Victorian bricked wall with hints of weathering. Any feedback would be great! Thanks
Recently I've been seeing some differing views from people in the AAA industry about using pre-made materials in your environment art portfolio. Some say it's okay because most AAA studios these days outsource materials and smaller assets anyway. But others say it's a deal breaker because it doesn't show you can make every…
Hi there. When i apply some smart material in painter, i have texture glitches on my model (see screenshot below). All drivers have updated. My videocard - geforce 970gtx. How i can fix this?