in your viewport shot the grip material looks a lot better, but it looks distorted, looking a bit blurry in the middle and a bit squashed up and smaller at the bottom. I'm not sure how you've made this pattern, but I would recommend doing it in zbrush more uniformly or just using photoshop and generating a normal from…
There should be plenty of references for weapons like these. You could probably find a ton of books at your local library if you're having trouble finding it on the internet. The first thing that jumps out at me is that your modeling priority seems off. You don't put enough geometry to define the silhouette, but you do a…
Looks like that detail overlay you've put on in Photoshop is nuking a lot of the underlying normalmap detail. How are you applying that? If you're generating from the NVidia filter, make sure that you set the layer's blend mode to Overlay, and to Image -> Adjustments -> Levels, change the channel to "Blue" in the drop-down…
Here I will post a thread of progression renders and the development that has gone into my Fan Art project of making a Game Ready Death Guard Leviathan Dreadnought. Any feedback/ways to improve is welcome and greatly appreciated. Throughout I shall include my own personal comments and observations detailing my intentions…
Hey guys, so during last September's monthly contest I noticed a few requests for help on hair items, and I've also gotten some requests and interest in seeing how I did hair for my recent pieces. I've put together this small tutorial which hopefully will show just how easy sculpting hair is for dota 2 characters. I'm not…
Hello, I've been studying different animations and have been trying to recreate certain styles. So far, outlines seem to be the hardest thing to replicate. A classmate showed me this book and I found this outline that I want to recreate, but the writer didn't provide sufficient information (plus, I can't speak Japanese).…
Narration Manager (m/f/d) Full-time, on-site Limbic Entertainment is looking for a talented Narration Manager for an unannounced Unreal Engine 4
project. As a Narration Manager, you will own and coordinate the creation as well
as the implementation of story into our games. You will be closely working with
level designers…
Rockstar North is looking for an Interior Artist to grow our Interior Team. The ideal candidate will possess exceptional technical 3D environment skills and the architectural/design knowledge to be able to benchmark interiors with finesse. The successful candidate will bring cohesion to the process of generating interiors…
Hi people, iam studying anatomy like a monster. Position, origin, name, insertion and so forth. But i have a bit of a problem with proportion and anatomy on REALLY slim or petite girls. Most examples and so forth talk about your average girls. Normal "strong" womaney legs (for example). But let's say you got a japanese…
Hi all, Does anybody know how to access / expose MCG values? I need this for a modifier maxtool. Looking through output types I can see there is a "MAXscript function" - this probably allows you to output any value from within the graph. But what I need is to access a value from a modifier MCG (output: modifier). I can…