A) Really depends on the studio. I don't know of too many studios where Modo would be thought of as the dominant tool. Maybe id Software? Seemed like it was used heavily for Rage, if I recall correctly. Modo is mostly a supplemental tool used by artists who favor its toolset/modeling-UVing paradigm. B) Well, Modo is Modo -…
Here is an simple explanation of vertex normals ChatGPT gave me . Decades ago it took me a month probably of miss and hit to figure out. I wish there were something like chatGPT back then: [moderator edit, AI summary removed, we don't want AI regurgitated info on Polycount,] ps. Well , when I asked Chat to generate picture…
I wasted a decade of my younger years on this during my art school time. Did ones dozens of sketches each day . My graduate work was a collective portrait of my friends . Your squint point is very right? A feel of a mass I would say. But decades later I can say it's not a very useful skill or competitive advantage . Nobody…
Well, you've missed out on all the fun of straight-ahead animating a walk cycle by directly manipulating manually selected groups of vertices, frame by frame.... :) Ye 'olde workflow consisted of: Modeling Unwrapping Baking Texturing Rigging/skinning (when it was supported - see above) Animating And finally.....the…
It would be a jaw droppingly shocking if the US intervened in any other countries affairs if it didn't serve our own interests first. Ironically most of the time it is the actions of the US acting in its own self interest that bring about the need for wider "coalition intervention" later on down the road. Q: What does the…
I have an ortho projected photogrammetry of a racing track rumble /curb stripe . It follows a track turn so is naturally bent . With drain plates going in parallel . I need to straighten it into a repeating texture . Usually do it in 3d package with bend modifier first then a tedious job of UV points matching . re-baking…
Hey folks 👋 I wanted to share a new project I’m working on: a creepy old house environment for my indie horror card game Desecrated Deck (Steam link below if you’re curious 👀). I’ve been doing hard-surface modeling for many years (props, hardsurface, clean shapes — that kinda stuff). BUT… I’ve actually never fully finished…
Thanks guys. Shrike, I tried different backgrounds and the glow thing like I have it on the high poly shots was the first think I tried. Unofrtunately, the gradients look really bad and I don´t know why. They are not smooth. I have an Eizo monitor and a Samsung TV as a 2nd, and it looks bad on both. So I went for a flat…
Currently working on the geo for a sofa :) - then I'll just need to make a version of my Dusty Master Material that uses the Cloth shading model. Right now I'm thinking the base being painted metal and having some geometry normal-affecting decals to get this kind of look: Here's a rough paintover to plan asset placement,…
Update log 1.1 Thank you everyone for the feedback. Really appreciate it. So, resized the meshes made them a bit bigger so more people could actually go through it. Didn't really like the tiles I had before for the wall. (Cushions I called them) So updated those as well. Have changed the ground texture for the moment.…