<b>Update</b><br> <br><img src="https://i.imgur.com/EPrAXiv.jpg" alt="" title="Image: http://i.imgur.com/EPrAXiv.jpg"><br> <hr> <br> Hello all.<br> <br> I'm working on a character inspired by this great illustration: <a rel="nofollow" target="_blank" href="https://www.artstation.com/artwork/level-up-demo" title="Link:…
Hi all, This is driving me crazy and I have spent hours on this and cant figure out why this doesn't work. I have a total of 3 machines. A,B,C. A is my main machine that I am running UE on and doing my builds on. B and C are my agents. I have them setup correctly, they ping each other and show up in the Coordinator window.…
Hey iam717. I tried in the beginning. It's a tough sell to bring anyone experienced onboard. I have $0 to spend on salaries No publisher No history of ever launching my own game solo If someone came to me with this pitch I would say "NO THANKS". The game is almost done, by the time it's released it would mean I have spent…
Thanks for the help peeps ! So I've had a go at speeding it up and making it more flashy and I've ended up with 3 slightly different ideas I'm liking. I've sat on these the last day or so and I think I'll be polishing B. IMO it reads a bit cleaner from game cam, it distracts the least when active (allows focus on game FX)…
Oh I like the hexagons a lot. It depends on what you want to achieve but from where I see it you could go 2 directions: Option A) Leave them as they are but for me they have a little bit too much bump / normal / whatever you are using :D (Especially seen on the right side where the highlight lights the edges of the…
Here's my update on the walk cycle. In Gif (A) I Pushed the limping to an extreme to see what i could get away with but ended up pulling it back as shown in gifs (B,C and D). I still think I'll retract it a little bit or alternatively double the loop over and add a second version of the limp so that it doesn't get so…
oO ahem So what is the real point here. There are pros and students and they will b there always as long as the earth is spining :D . I do agree that some people will just walk in an art institute to directly learn Vray and Car modelling without even actually understanding what is a light bounce. As for me i still have…
The truth is that this isn't ready for a professional position. You have to ask yourself when looking at a portfolio piece 'do I honestly believe this would be perfectly acceptable asset in god of war 3, mario galaxy etc'. I would also narrow your scope. I really don't think there's any place for the rigging/character…
Just curious since I've been here so very long besides color bleeding "possible issues", with what i will mention what other issues are there to it? When we where learning this stuff back in the day (& this also works for concepts) was work on it at any resolution & then scale it down by /2 sharpen [not over sharpen], & do…
Hi all, I’m an Art Department Director at a game studio, and we’re specifically looking for a very fast character rigger to help us evaluate and improve our rigging pipeline. Speed is the primary focus here. We’re looking for someone who can turn around solid, game-ready rigs quickly and consistently. Phase 1 (Paid Test…