Neat, I dig that concept so I'm interested to see where you take her. Her proportions in the concept however are quite a bit different from your anatomy sculpt. Are you changing any aspects of it to suit your needs/preference?
I'm also curious why you're hopping out of ZBrush to re-topo just to use that same model back in Zbrush. Are you just starting your low-poly process early so you're not having to do everything later? I'd imagine if you make any significant changes, you're likely going to just have to re-topo it again. I'd kinda recommend just finishing the sculpt first and then worry about topology, but...I'm still in a learning process for ZBrush as well, so I might not know what I'm talking about. lol
Actually for the sculpt how it is now, I was just trying to build a basic generic female body for then retopo it and have a decent basemesh. I was having trouble with dynamesh, it wasn't giving me enough resolution to add details, so I thought it would be nice to have a basemesh and subdiv it. That's my intent for now. I don't know if its right or not too
I don't know if it answers your question.
But yeah, you are right, it really differs from the concept right now and I'll work on that for sure. Thanks.
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Just looked at your folio now and loved your models. Really cool.
the ear topo should be fine but you usually see it as being circular topology. some people can cut out the ear for the UV to reduce stretch. having that loop around the ear makes it easier to seperate it in that UV process. Well keep it up.
looks better. You could even tone it down some more or maybe define the fat/bones in that area (but i guess this doesnt matter if shes gonna be wearing clothes)
@Mateus hey man great start, i say it was a good call to adjust those proportions cuz her hips were very... voluptuous before XD
but if you want to match the concept more closely, i would adjust it a bit more
i would also shorten the arms a tiny bit, usually with the arms down, the tips of the fingers should be to roughly half way of the thigh, roughly
and the clavicles could use some more lovin, at least from a far view, it looks like theyre just one big mass, you should still be able to tell that they are separate bones
as always, just take all this with a grain of salt but great job so far, cant wait to see this baby done =D
@billakosama i totally agree with you that it prob doesnt really matter, but i would suggest still doing it just to get into a good habit
I would appreciate if someone could tell me what are the main problems with this character. I know it might be ugly, but I can't see it yet. I just wanna be aware of the mistakes.
Looking good although I don't like all the tris right in the face. I can't see them too good but I would avoid tris in the face just use quads and break them up with stars. The only place I would use tris are the ears(And maybe where the hairline would be but I still rather use quads there. since there is close to no animation going on there.
Replies
I'm also curious why you're hopping out of ZBrush to re-topo just to use that same model back in Zbrush. Are you just starting your low-poly process early so you're not having to do everything later? I'd imagine if you make any significant changes, you're likely going to just have to re-topo it again. I'd kinda recommend just finishing the sculpt first and then worry about topology, but...I'm still in a learning process for ZBrush as well, so I might not know what I'm talking about. lol
I don't know if it answers your question.
But yeah, you are right, it really differs from the concept right now and I'll work on that for sure. Thanks.
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Just looked at your folio now and loved your models. Really cool.
Did some changes on the proportions, hopefully it's looking ok now.
but if you want to match the concept more closely, i would adjust it a bit more
heres a few ref you could use to match it
https://www.pinterest.com/pin/370772981800027792/
https://www.pinterest.com/pin/505951339362751937/
https://www.pinterest.com/pin/392024342540119600/
or for more of a realistic proportion
https://www.pinterest.com/pin/370772981797089627/
i would also shorten the arms a tiny bit, usually with the arms down, the tips of the fingers should be to roughly half way of the thigh, roughly
and the clavicles could use some more lovin, at least from a far view, it looks like theyre just one big mass, you should still be able to tell that they are separate bones
as always, just take all this with a grain of salt
@billakosama i totally agree with you that it prob doesnt really matter, but i would suggest still doing it just to get into a good habit
I would appreciate if someone could tell me what are the main problems with this character. I know it might be ugly, but I can't see it yet. I just wanna be aware of the mistakes.
Now I'll move to the retopo.