Can you describe reality? Do you mean why 3d artists tend to create materals/textures on a realistic theme rather than stylized approach? Well, I would argue that substance painter comes bundled with many realistic based materials; thus its the most available, the easiest and time saving method to approach. Yet again, its…
The game is freakin awesome, not just from a graphical standpoint Daz - I gotta disagree about the heads, I think they fit the game more than making the heads too realistic. But I understand that's u're personal taste I guess I made too many realistic heads at EA Sports hehe. The game really reminds me of the movie…
So I decided recently that my interest lie more with stylized pieces than realistic pieces. I have finished all of my stylized pieces where my realistic pieces I always lose interest/steam midway through the project. With that in mind I decided to go ahead and do something super stylized. I am also learning to loosen up…
Hey everyone, I read the fantastic article "Realistic vs. Stylized: Technique Overview" from 80.lvI https://80.lv/articles/realistic-vs-stylized-technique-overview/ and I decided to challenge myself with random items generated with this random generator https://www.randomlists.com/things My personal goal is to make at…
We at TriCAT GmbH are looking to contract Hard-Surface Artists to create initially 4 vehicles with the possibility of 6 more. We are only looking for someone with professional experience with the possibility of feedback/iterations. Candidate should be comfortable working with image references and briefs from start to…
a tiny update. Did change the wood. I think I still need work a bit more on that part. I also did disable mipmapping for the wall texture. I was also hoping for some further comment on the Green wall texture I like the ugly green color but I am not sure if it's realistic enough if I was going for a semi-realistic scene I…
Photo reference is fine, using photo to create the texture or brush that were made of a picture isn't. Colorpick often result in dull color. I'm actually impress that you did such a realistic texture without using picture :O If you don't mind, i would like to see your psd file (don't worry if it's messy, mine are too haha)…
the + in the top left corner>configure>statistics>apply.... crate looks okay! but it misses some AO to get more volume also some unique detail like dirt and damage never hurts to sell it off. right now texture and model look a bit disconnected... visually. the crate is telling 2 stories . one stylized based on the model…
Please Help. The right object in the scene below, is a road with a standard Unity3D shader for it, The left object is a road with a shader that was provided by ShaderForge: You can see that the reflection of the standard unity3D shader is way realistic than the one that Shader Firge 1.3 made. Notice both of them have…
Thx Chus, the new Matcap I'm using is Zbro_Clayset_s05. you can find it on his blog http://luckilytip.blogspot.be/2012/09/zbrush-custom-matcap-10.html#.Va-lPPmUd8E I chose for a smaller snout that is more correct to real life animal, Firstkeeper told me to watch more to realistic animals for the snout because the anatomy…