Finally finished with this gun. It was created in Fusion 360 and after that imported in Blender for clean up. Baking was done in Marmoset Toolbag and texturing in Substance Painter. SIG MPX: 24K tris AN/PEQ-15: 3.6K tris Romeo 5 optic: 2.7K tris I hope you like it!
So this is my first post here :) hoping for some crit on a project I'm working on for university. The brief is to make a 360 room environment in UE4. I've chosen to do the prison from The Walking Dead, here's where I'm up to with it so far:
Finished! Not sure if videos are able to be attached, but check out my art station link for the 360 turnaround (I'll try and figure out how to use sketchfab so it can be viewed on there). https://www.artstation.com/artwork/Xn5Pny
Current project is to create a 360 environment based of a scene in a film/game. I decided to create the saloon in the film Rango. All models in this project will be created in Maya and then exported into the Unreal Engine. I have included an image of the mood board I will be using as a reference.
Dear Ladies and gentleman, HQ 5000px : https://www.artstation.com/artwork/DzJRy Time for 3rd teaser of the upcoming book. I present to you WAL-C Mech. Done in Fusion 360 and Keyshot. Hope you like it. Get ready for mor
Just like the title says, I have a physX destructible mesh exported from PhysX lab and for some reason when I run the game on the XBox 360 the mesh does not render. It's there... just invisible like it's not there. Anyone know why this might be happening?
Boanerges Studios is looking for talented and experienced individuals to fill multiple positions at our San Diego-area studio. These positions are for a next-generation Xbox 360 title currently in development. Please see the following link for details: http://www.boanergesstudios.com/careers.php The Boanerges Team
@kanga thanks for the link. This does look like and interesting program. At least it did look interesting until I found out that it costs $3300......I'll stick with the free Fusion 360, I think. :)
so i took a 360 degree turn on the concept, it just didn't work out as i thought it would + i would not be able to finnish it in the amount of time i gave myself. this is it so far :