Just found that when I took screenshot, I didn't plug in spec color. Geez. Look very good now with spec color map. Just search modwiki, start specular map from normal map. the link is down for now, http://www.modwiki.net/wiki/Start_a_Specular_map_with_a_Normal_map, basically copy red and green channels (adjust level to…
3D model made for Assoluto Racing (iOS and Android) Polycount is around 14k (without wheels), 1 texture used. It has been a good challenge for me, the Evo2 despite the blocky style it can be really tricky in some parts, I was limited with the polycount and at the same time I had to keep a good shading on the mesh, I've…
Hey guys, I have this level I'm building as part of uni project, it's due next week so I'd really appreciate any help! I'm having an issue of different lighting, or seams between floor pieces Here are pics to better explain what's going on I made a second UV channel for each of the pieces, the small tiles have resolution…
Hy Guys, I have completed this little robot and I want it to show you and hear if you have any comments on him. In total this robot has 4712 triangles. Its a little high poly but when making this robot I knew he would be seen up close. Used texture for this robot are: 1 x 1024 diffuse with a specular in the alpha. 1 x 1024…
When I link my materials to my color id map, not all of them will load, mainly the MetalPaintedMetal and MetalPaintedBlack. I have also tried not linking any and opening 3Do and and pressing C and shift on a color from my color map, which does show up to define a material, but the material browser wont even load up. I'm…
Hey guys, Having some issues with Ddo 1.8. Working on a project and this has happened a couple of times now where I'll be looking at my model and all the sudden the spec and normals for some of my materials is gone. All the layers for the Albedo will be there, but when I switch to gloss or any map for that matter, half the…
Hi folks! I've been trying for a while now to get the lightmaps working on my modular building set. It's really not that fancy, but for some strange reason I really can't get it to look good. I've attached some screenshots. Maybe you can figure it out why it might not look that good. The Lightmap-Resulution is @ 128. In…
I'm working on top-down shooting game (think Nuclear Throne in 3D), where enemies appear in big groups. Would this mesh be considered too high-poly or is it acceptable? Does anybody have any recommendations with a good poly-count level? EDIT: The polycount in the top left corner isn't accurate for the model since the scene…
GTX 460 is around 140$ and a good budget card with DX11 etc. Suggest getting stuff from NCIX as theres price match with any online store. (There is a store in Markham) Also 2 SSD's? My old SSD was 40gb and with Windows 7, 3d apps and other shit I pretty much came close to maxing it so 1 120gb should be good. Make sure the…