Hi all, I've been having a weird issue with UE4 shadows losing quality as you get further away from the shadow. You can see it here in action, the image on the right is much closer to the face and you can see the cast shadows from the nose, eyebrow. But once the camera gets a bit further away, all that tasty detail…
another possible method is to create a sphere and all the separate patches. Now create a space warp/geometric conform object for each patch. Set the conform object to have a lookat controller to the sphere and set the sphere as the wrap to object of the conform object. now bind the patch to the conform space warp object.…
I'd started this character while ago, at the beginning I planed to make him some kind of ork wearing medieval armor but I change my mind and started once again concepting something more futuristic. I use zbrush for sculpt nad texturing , 3ds max for retopology nad rigging, UDK for final render, substance designer for armor…
Probably the thing I'm most happy with creating so far, so thought I'd make a thread for it. Model is the L129A1 "Sharpshooter" Rifle in service with the British Armed Forces, Also added a TA648-308 ACOG with RM01 Mounted on top, Plus a Folding Grip mounted under the barrel. This model was created for use in an Arma III…