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Mutant

I'd started this character while ago, at the beginning I planed to make him some kind of ork wearing medieval armor but I change my mind and started once again concepting something more futuristic.
I use zbrush for sculpt nad texturing , 3ds max for retopology nad rigging, UDK for final render, substance designer for armor texture. also used PS for texturing, final render background and noise( full body got more retouch)
mesh has 2,5 k triangles.

mutant-fu_xapxrpa.jpgmutantjpg_xapxrre.jpgmutant-ba_xapxrnw.jpgmutant-sh_xapxrwa.jpgsculptjpg_xapxrsa.jpgmeshjpg_xapxraw.jpgmonsterar_xapxrqr.jpgmonsterbo_xapxrqw.jpg

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