Happy Monday :) Cool to see some binoculars. Looking at the concept, I find it a bit hard to tell what materials are used, so I'm curious to see peoples' interpretations. Those are very nice lamp photos :-B Nice Progress on the lamp @Hymil, don't have anything to critique really :+1: I find with such hard surface props…
Hello I have been watching these forums for some time know and I am continually impressed by the knowledge and talent that is present. This vehicle is intended to be an off road rig or a planes cruiser, the block out is very similar to formula 1 style which I don’t mind. I am trying to emphasize an off road feel, I have…
Guys, I just watched this on youtube. [ame=" https://www.youtube.com/watch?v=sB09T--_ZvU&list=UUOKHwx1VCdgnxwbjyb9Iu1g&index=3"]Introduction to Cycles Baking - YouTube[/ame] Seems Blender now has cycles baking .It even seems to work with caustics. I wanted to ask if 3dsmax has a feature like this with mental ray.My archviz…
So i've done a fair few models, usually with blueprints that are semi reliable, like for cars and such. but i've never really built a model from scratch using just perspective photos alone and i'm having some troubles figuring out the right pipeline. I've tried using perspective photos that are as close to orthographic…
Hey CDQuestia, nice start but its not much to go on at the minute. I'm sure you will get a lot of help/links to tutorials from the great community here but you will need to give people more information to go on. A few things that might help: In general > Software you use/intend to use (Max/Maya/ZBrush/Photoshop etc or a…
@kat if all was straightforward as you describe i would agree. but it was not. the rate/fee was posted in USD, not ant other currency. last i checked the AU has their own currency. so the poster did intend it (whether objectively or subjectively) for western audience. and even if the intended mark was EU the rate was still…
that's probably where i'd start - simply don't include the water There is/was a node for testing depth behind a surface that looks like it's specifically intended for this purpose on (probably) 5.2. I cant remember what it was called but if you search for depth in the materials nodes it should come up
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Thanks for the additional information. We have a crash bug caused by tooltip display when using monitors with different resolutions and scaling settings that we intend to fix very soon with a new build, it's good to hear that setting both monitors to 100% seems to have resolved it. As far as viewport maximize, yes,…