I want to have some feedback about my work. I have experience in 2D digital art, but I never sculpting before. Maybe something wrong with anatomy. Thanks!
look at these two pictures... i know its a simple question, but this sort of shit still really confuses me, all the early tutorial videos I learnt from years ago would do this loop cut technique to make things and Im not sure if its necessary, as it creates extra polygons unnecessarily etc. answers/suggestions please.
Blender expects you to use units of pixels rather than images. Just type "gx256<Return>" to offset your UVs, with normalized coordinates off, and you shouldn't have any problems with UV precision.
After my first post I got a bit of advice to focus on smaller scale stuff before I try to go for a full scene, so I thought I'd start with something near to my heart. Pokemon Leaf Green was one of the first games I ever played, so here is my rendition of a Pokeball. I'm still planning to texture it with scratches and such,…
My left hand accidently hit SOMETHING on they keyboard and now everything is gone. Everything in my scene except for this thing disappeared. It's all still showing up in the outliner. How do I bring it back? Alt+H does not work. SOLUTION View > Local View