look at these two pictures...
i know its a simple question, but this sort of shit still really confuses me, all the early tutorial videos I learnt from years ago would do this loop cut technique to make things and Im not sure if its necessary, as it creates extra polygons unnecessarily etc.
answers/suggestions please.
Replies
Again, if the game or project do not use vertex color for lighting or something else than less triangles will always be better.
From what I learned In my career, it is better to not show wires on a screenshot as it is opening big useless discussions. NGON aren’t ok for Game Engine even if nowadays all exporter can handle it correct.
I still prefer controlling the way my edges are oriented.
Ps : If I had to hire you and you don’t know what is better on those two pictures good chance you will not get the job. But if you can answer and know why you used NGON than that’s fine.
it seems actually that you were fallowing a tutorial in a blind way. Wich is ok when starting learning. But knowing why doing this kind of split is useful (or not) is probably far more important, and the answer is not that simple.
Sometime it can be usefull to have tessellated walls like on your tutorial. Sometime tri count will be more important.
But what I know is that if you really do have all quads on your screenshot, than it is not good. ( for lighting, for model structure, etc ...)
You can have floating elements but they need to be structured in a logical way. For that you need to learn how a house is made in reality and forget about polygons.