I gtg do stuff so I don't have a lot of time to critique at the moment, hopefully others come by to chime in too; - your busts are well sculpted, but the hair really lets them down. Needs more strands, and on one of the busts the hair is floating off the scalp. Lighting could be better. - portfolio not very focused or…
There's a newly discovered security flaw in Internet Explorer. It's bad enough for Microsoft to warn its customers not to use the browser until there's a fix. Sux for anyone still on XP too - theirs will never see a fix! More on it here:…
I dont care. I`m gonna say it. This looks awesome! I know there will be plenty of haters, but I dont care! http://www.comicbookresources.com/?page=article&id=51750 [ame=" https://www.youtube.com/watch?v=nCjsWpM9zFU"]TEENAGE MUTANT NINJA TURTLES - Official Trailer (2014) [HD] - YouTube[/ame]
Ive been exporting for little over 30 minutes and Im already frustrated with delete history, freeze transformations and then export. Anyone know of a good automation similar to TS_Tools? I used this when I was on Max and absolutely loved it http://www.tomshannon3d.com/2014/07/tstools-first-release-ue4-mass-fbx.html
Hello I am current having trouble with the Uvs on my fully rigged model in Maya 2014. When I move the model with controller and i look at the UV editor i notice that the Uvs stretch and distort. I was wonder if that is normal or if the Uvs are not suppose to do that when you move the mesh with the control?
This is the WIP thread for my animation. *Edited 12/19/2014 Final Render Concept by Chris Battles: "The Beast" from Samurai Jack https://www.flickr.com/photos/chrisbattle/2559441496/in/photostream/ 3D Model done by Adam Brooks: Rigging and Animation Zachary Thorpe(Me) http://youtu.be/HViv8jCsAb8
Hello all. Right now I"m working on a assault rifle I call the ACAR. I made the model in Maya 2014 and made the texture with Quixel Suite. The screencap are from 3Do. This is still a WIP and I"m looking forward to feedback on what I can do to make this weapon more awesome.
There are ... Studio Drivers? :) Agree with Pior. Never change a running system until issues arise, usually from installing a new tool. I was rocking 4 year old Nvidia drivers until recently (in 2014-era Windows 7), hah!).
Here's a broad level question that a majority of people might be wondering. What are the working differences between Maya 2014/15 and MayaLT? Do you feel like there are any holes in your pipeline, or is it relatively comparable to that of the industry standard/student versions?
Here's Steve Anichini's blog explaining how it was done: http://solid-angle.blogspot.com/2014/03/bioshock-infinite-lighting.html It's not possible to do what he mentions without the full source code access that you get from being a licensee.