I think I found the culprit, and man that was one hell of a rabbit hole! when switching the "step snap" from off to relative/absolute, maya switches from arc rotation (revolving around the object) to linear rotation (going in a straight line along the perpendicular to the tangent of the point from which the axis was…
Hey guys, This is my first post so sorry if it's in the wrong place or just a stupid question :) I'm a fairly novice modeler looking to step it up a bit and learn some game modeling, specifically I want to get into making some dota 2 items. Love the art style and the game. Even just a rough workflow overview would be nice…
Recently I've been wondering what steps people take when they create an asset (static mesh) for UE3. Anyone want to share from beginning to end the basic steps they take when creating a static mesh of UE3? Here are a couple steps to give you an idea of what I'm looking for. I'm putting these in no specific order. - Gather…
I need examples of what's happening in order to help diagnose this issue. Can you show me a step-by-step process of what you're doing which leads to this particular problem? Images of the input maps will help along with the final output maps and the steps taken to get to that point, so I can attempt to recreate it on my…
I don't think it's a matter of logic -- just preference. For a beginner it probably is more simple to stick with a step-by-step approach for sure. But once you are more comfortable, you may find lots of situations where taking care of the UV's up front when possible saves you some time. For me, the benefit also includes…
There is no need to agree to any such thing. Don't focus so much on what other people say and do, handle your shit with dignity, and these "problems" will go away. Stop giving people an easy target and they'll stop throwing darts at you, it's as simple as that. Once you realize that these comments stem from your own…
Hi, I'm trying to refresh and enrich the portfolio of new work at a higher level so I started from the gun, inspired by the work of a great artist whose work I found on the web. So any comment, technical tips etc. on my work will be very pleasure :) thanks very much. poor, unemployed graphic artist from Poland :) Step 1 -…
[ QUOTE ] OTOH, Apple has no competition in thehardware arena, ... As a result, they're slacking off and producing weaker hardware at higher prices. [/ QUOTE ] Apple has plenty of competition in the hardware arena. They just choose to try and lead here, and I think they do awesome as far as design. My Powerbook has shown…
Hey thanks Aim :) I'll try to put in some more of the detail One of the problems I've run into already is the steps :( I want to push this back, however I know that can't simply be done due to the connecting geometry. I've been trying to wrap my head about going about this but I can't find a solution. Basically, I want…
=> Have you tried to parent constraint Cube to rect A, then Cube to rect B? The result is the cube is parented constrained to rect A and rect B at 50%. Then you have to keyframe the influence. yes, at 50% you get thet spring effect, and you move influence to 100% and 0% depending on which you want the object to follow. but…