Hey guys, This is my first post so sorry if it's in the wrong place or just a stupid question
I'm a fairly novice modeler looking to step it up a bit and learn some game modeling, specifically I want to get into making some dota 2 items. Love the art style and the game. Even just a rough workflow overview would be nice but some well presented step by step tutorials would be great. I should mention that I use 3ds max but anything I can follow along with is fine.
Thanks in advance.
Replies
but first things first here is my basic workflow
1. find a hero i wana work on from here
2. load all the meshes and materials into (maya for me) 3d program
3. take screen dump and import that into photoshop
4. blast ideas out, silhouettes/cool weapons/external references etc
5. come up with a few variations ask peple around you ,on forums ,everywere witch one catches the eye the most
6. start working on more detail shadowed/colored concepts
7. get a concept i like
8. ortographs if needed
9. sculpt or model or both
10. retopo (depends on depth)
11. unwrap
12. export ao/normal/spec etc
13.texture
tip: have a look at this it will show you how to use valves dota2 material properly
14. test in dota2 or the spectator client theres a few way to do it its simple to find a tutorial on it
15. submit to the work shop
note: doing all this you should have some sort of "progress thread" on a forum like poly-count here, its great for feedback and also to show people that your not copying something else (people get really mad about that)
hope this helps
all else fails try Google there's gotta be something on youtube