Nope. We'll start from the link you put in your resume (and it better be clickable, don't make me type dammit! do us a favor, make it a PDF.). Then we'll scroll down the page, slowing on whichever pieces match our needs the best. Looking for the worst piece, cut to the chase. If you make us click on pages, we'll look in…
Okay, trying to cut this down to 1000 words or less. Here ya go: The sun slid away over the crystalline hills as she peered around the corner of the stockade. She pulled her cloak close hiding her armor. Her long white hair was carefully tucked under her hood. As much as she tried to blend in there was no getting around…
The sooner the globe warms up, the sooner it'll began to cover in ice. And then all the SUV drivers can plow through snow and jagged isolated cliffs like they show in the commercials. The new ice age will kill millions, so just like the commercials, few people will be seen walking down sidewalks. It's all going as planned.
I'm assuming you want this for game topology. If it's for high poly type stuff I would say lean on reference a lot if you're not all that familiar with the physics of clothing folds and just poly model with the flow/direction of the folds. I could be wrong but for game topology people typically match the flow just enough…
Hi guys ! I was wondering if any of you knew what is the tech or the method used to deform the snow in the Ski game Steep by Ubi ; or if any of you had any input about how to do it ? I've already looked for the Batman Arkham Origins Method [GDC Vault Presentation], and searched for an adapted way to do it in Unreal Engine…
Hi All, Having first learnt the programming side of game design, I am trying my hand at creating my own art for the game as well. This is my first character model which I created in Blender using modelling only (not sculpted). The video also shows the model animated in Unity.…
First off if this should be in a different sub forum let me know and I can recreate it over there. Basic breakdown. If anybody wants to join me and follow along this basic timeline with me that would be awesome. I would love some peers :p Learning Normal Mapping in 3 weeks – 3/30/12 to 4/22/12 Why: I have read a bunch of…
This is my first ever High to low workflow/SubD or whatever the kids are calling it nowadays. My inspiration was from the TV show The Viking's on the history channel as well as Skyrim. Being a noob I don't know if I did everything in a efficient manner so I am going to go over my work flow below. Please point out anything…
Ahm, no...I dont have that thing on my harddrive anymore. It was useless as too highpoly for my engine. I tired 3DS max and blender but blender's user interface is just too slow and overdone to me and as 3DS max, it has way too much features I can never use or even know how to use yet. Its like giving a kid that likes to…