I have confused myself with how metallic maps work. So I have a pbr correct brass that I have made. I want to apply some dirt over the top of it while keeping my metal map black and white. If I have the metal material property turned on and fully black, my mask still has gray scale values which creates gray metalic values…
No problem man - glad to help! It's nice to know you've still got some steam left on this thing. I certainly know what it's like to feel worn down after dedicating so much time to a single asset. Your hard work is paying off though! And as far as my latest helicopter goes, there are certain artistic liberties I took that…
📢 We’re proud to announce the release of Toolbag 4.04, a free update for all Toolbag 4 users. This update focuses on emulating physical camera qualities to help you capture even more realistic renders. We’ve also updated the rendering backend to the latest API, DirectX 12, boosting ray-tracing quality and overall…
The light coming from the glass is too bright, it's like the glass is what's illuminating the scene, not the full moon above. This is made more obvious by the dark night sky you have poking through. Unfortunately, I'm not sure how to fix this. Perhaps research how we see in low light conditions. Look for lighting to be…
A 2 and a half hour of digital sculpting of a muscular male character. Comments and critiques are most welcome. (Edit: Please scroll below to see day 2, day 3 and day 4 updates)
Will the pillars ever be seen separately from the building? The way I look at texture sharing is if it will always be part of the object you're creating sharing textures may not be so bad. However, if you can see yourself using the piece in another scene, level, area on it's own then you may want to make it a separate…
Hello!! Hope you all like these models from Devil May Cry. The toon style is inspired from the concept by George Selps from capcom-unity for 10th anniversary of devil may cry. Thank you.
Hello, I am Scythe, leader of "Road to Moscow" mod that will bring red alert 2 universe to Zero Hour. The mod will feature 2 sides in it's first release, the allies and the soviets both with all the units and buildings they had in RA2 and Yuri's Revenge. The mod has been in the works for about 4 months now and we've made a…
Is it acceptable to use Unreal Engine’s Path Tracer and Groom hair strands for our characters or should we stick strictly to hair cards and raster/ray tracing?
Hi there, after having some creative troubles in the last weeks I decided it's time to push myself back to track. For this I created a "small" challenge for myself: create one asset every 2 days (one day for research & modeling, one day for texturing & presentation). This way I want to push my skills and get back into…