First off, it's my first environment so I'll go slowly. I'm gonna take my time and learn as much as possible from this project. Sooo the image I'm using as reference is the following, it's by feng zhu: Just for the record, I'm not going for the exact copy but just for the main layout of the middle part. This is where I'm…
Someone told me I need something more than just weapons in my portfolio. Well I'm going to remedy that :) A while back I was working on a level in UT2004 called dm_metro. Unfortunately I never got to finish it but I did enjoy making a subway environment a lot. This is a big bad on my part but I just downloaded the latest…
Hi, I'm currently in a personal project to practice some game ready enviros and hopefully when finished - import into unity. My question is a simple one: I understand with characters I create base meshes to sculpt detail etc on then bake the information onto it. - Is it any different with environment pieces; say for…
Looking for: game animator Project: you'll be working to bring the world of rotting circuits to life. A apocalyptic environment. Build, craft, gather survivers and survive ever changing environmental challenges, enemy factions that fight dynamicly for control over the open world space. Length of project: worked on for 9…
So Im a modeler that was previously focused on characters now transitioning to focusing on environments. So I just wanted to ask the pros on if they have any techniques for placing lights in the environment. Both to be visually pleasing as well as to be functionally affective.
Blizzard Entertainment is looking for an exceptionally skilled 3D environment artist to work on our Heroes of the Storm and StarCraft II universes. The ideal candidate has extensive experience designing, modeling, and texturing a diverse visual range of in-game, real-time environments and props. From awesome critters,…
Welcome to the Concept Thread for the next Monthly Environment / Prop Challenge! Great effort this time around all; I loved seeing so many entries for all of our chosen concepts - some of you even managed to finish two props! It's time for our round of voting for July and August just to clarify, this thread will be…
The story The year is 2200 and we have managed to fill our planet with trash. We tried to fix the problem by reusing and recycling but that was not enough. Now when we are overpopulated we are fighting for our lives because of the lack of resources. Most of the world populations leave now in slums made out of the trash and…
About Studio397 Studio397 is based in the Netherlands and has a global team of developers and artists building motorsport simulators. Our mission is to create the most realistic, accurate and engaging sim racing platform to date, through advanced physics, new graphics engine and competition infrastructure. Job Description…