The year is 2200 and we have managed to fill our planet with trash. We tried to fix the problem by reusing and recycling but that was not enough.
Now when we are overpopulated we are fighting for our lives because of the lack of resources. Most of the world populations leave now in slums
made out of the trash and recycled materials.
Make medium size modular 3D game environment
Improve my visual storytelling
Switching from Maya to 3ds max
Improve organising skills
Using as few unique textures.
The colours for this environment can be challenging to make them look good with a lot of grey and brown.
Not having a clear concept of art for the project.
Make it look very interesting with a lot of reuse of the same assets.
Colours
Composition
Silhouette
Negative space
Art style
Semi-realistic
Replies
I made a block out kit with my main ideas for the building and props. I did spend around 3 hours on the block out kit.
had some issues with lightmap UV's but I think it's okay now.
I made a basic texture in 3ds max Zbrush and substance painter.
think the grout need a bit more work