Figurehead Studios Confidential new IP Brief description Weve just completed 1 year of design, planning and pre-production on a 3rd person action game for the Xbox 360 entertainment system. Compensation Company shares\ownership, salary. Technology Unreal Engine 3 Technology, Xbox 360 development hardware and middleware.…
You appear to be able to do a lot of what the basic designer nodes do in Arnold etc. (no expert, I've just poked it a bit) But by the time you've put 4 or 5 of them together you could have just bought designer with the money you've spent. I'd imagine that plus the massive benefits you get from the asset management side of…
It's not a silly question. Making cool and original designs that work can be pretty tricky. The only advice I can give you is to start making characters with your own designs, post them for people to critique and then learn. Do this often enough and your eye for design will grow. If you want inspiration you can look at…
Our AAA Game art studio company is more than just outsource. Our senior team has over 20 years experience in the industry. Our studio strives to provide outstanding quality multiplied to a modern design done within the time frame you have. We are experienced in making bestselling games: full art-style development,…
So I just made my first material in Designer and I exported it for use in Maya. Everything seemed to look good until I imported the maps into Maya. I made a dirt texture so its supposed to be brown, but when I export and put everything into my Redshift material, everything is all dull and grey. i'm wondering if I'm not…
Hello, My name is Vitaly Margevich. I am a 22 year old graduate Game Design student from Huddersfield, UK, that is currently looking for any kind of job in game industry (Temporal or Freelance). I have a wide range of skills and a lot of experience working in a team or solo. I can work with different game engines (UDK,…
Hey! I'm a experienced Game Designer who started making games over 14 years ago. My newest game "Synthetik" is out on Steam with a 91% User Score (with about all non positive reviews mentioning non-design technical issues.) In short, I started very early, now have a vast skillset and do full project reviews for a very fair…
Hey guys, i'm currently finishing my Ramen Cart project that i posted as a WIP in the 3D art section of the forum and now i want to make the broth for the Ramen but i don't know how to do it. The project will be rendered in Marmoset. I have Substance Painter and Designer so i think that the best way would be to make it in…
Hello, I'm creating this post to gather information on 2D Mobile development. I'm in the process of creating my first mobile app game and I wanted to see if there are any differences from creating sprites in Photoshop or illustrator. I want to go for a Clean look something like Castle crasher but still have that pixel look…
Hello. I'm still a beginner in Substance Designer, and am having trouble creating a realistic gold material. My reference is the image below: I'm not exactly sure what nodes to use to create those micro details. The camera will come very close to the material, so these details need to be visible to the user. I attempted to…