Is it just me...or does Maya 2008 look a lot like 3D Studio Max? As for the flamethrower model, I actually have some questions. Does the Source Engine use a separate model for a weapons viewmodel and its weapon model? The viewmodel is what you see from the perspective of the player, and the weapon model is what you would…
While I have always loved DICE's products, and the Battlefield series in particular, the PC beta has so far been a bit of a let down. On the positive side, the sound is absolutely amazing. I've never heard sound this immersive in a game before and it's a pure joy to listen to the weapons fire in the distance. On the…
updated installer ready for download, have fun. * brief trails appear from "bullet" class weapons like machinegun, shotgun, and magnum. * player is no longer slower if wading through water (commonly sewers) * zombies are much faster so they tend to get in the players face a lot more often * zombies have more health now so…
It's been quite a while since I posted on polycount, but I felt the need to pound the 3D pavement. Fallout 4 inspired me to start working on a new weapon, a rail rifle. When I discovered Bethesda's new weapon customization system I flipped out in joy. What was first going to be one static weapon now became a weapon…
I'm setting up a model with some animations. The model itself is a lamp which is held by the players hand. I've exported my animations but it's not playing at all. I made an idle animation in max and exported it but when I test it in game it doesn't seem to be playing it at all. The players hands are stuck out like the…
What i dont understand is why any mention of tightening up gun regulation is always interpreted by 2nd amendment enthusiast as "omg they are going to ban the 2nd amendment" That is quite a leap. There is certainly a discussion to be had about what sort of regulation we have as when it comes to how easy is it to get a…
That looks awesome! The setting and mood really adds depth to the presentation of the minotaur. I especially like the shot of the character between its legs. You could try with the other silhouettes, though this one does look great as is. He's got a good arc going, and the head seems to be sized right Would he have a…
Hi dzibarik! Firstly, I just want to put out there that I am no professional in the gaming industry, nor have I done a degree in Game Art, 3D Modelling or anything related to Game Art. I left my BA Architecture Degree because it was full of people I didn't want to be and the Industry seamed bleak to me (in my personal…
This contest is an interesting one, isn't it? Those entering must challenge themselves in a number of interesting ways: You have a game with an extremely established art style, an art style wrapped around a time & place, and are limited in what you can (or cannot) create for this contest. The latter part of my last…