de_cbble Thanks mate , for the detail I looked at all the transformers film for part and structure reference and decided that the best way to approach it was to build it up in layers. start with the exo skeleton , then panelling which acts as the muscle layer and finally then the armour. I also decide early on that design…
Way to do the concept justice! Uki's art is amazing (This really makes me want to give his mech a try), and you seem to have really captured the feel of it. I understand that you're finished with it for now, but have you thought about adding some camo to the olive pads and armor? It might be a nice detail to set the armor…
I've been spending some time hadding a bit more of the tertiary reads on the armor pieces. I started at the shoes and have been working my way up the body. I'm currently working on the top of the torso, specifically the chest and the shoulder blade areas of the armor. I specifically chose something with out a back view so…
Hey guys, Figure it was time to up my character game a little bit, so I'm starting with this. Initial prompt was "Modern Day Wizard," so I decided to explore the idea in a military setting with a tactical flask belt and enchanted body armor. Took inspiration from the armor designs in Jin Roh as well as some concept art…
Great progress! Some of the armor pieces are lacking some definition, like the plate around his hips. It looks soft and pillow-y compared to the pieces on his chest and shoulders...almost like it's unfinished. Maybe the edge bevels are too exaggerated and the thickness is too uneven? Similar thing with his helmet. It's…
Currently working on this guy over the last couple weeks. Sharing progress so far, critique is more than welcome. :) So this is my current design i am working from, below I've added the moodboards. Leaning more towards Anglo-Saxon than Viking. not too keen on the chest piece atm... I also painted this guy up earlier while…
I'd started this character while ago, at the beginning I planed to make him some kind of ork wearing medieval armor but I change my mind and started once again concepting something more futuristic. I use zbrush for sculpt nad texturing , 3ds max for retopology nad rigging, UDK for final render, substance designer for armor…
got rig for the persian setup. she swaps between sword/shield mode and bow mode so a few extra controllers for that. She also has some dreadlocks and skirt to be simulated but setting that up is tedious so i do it later and keep knocking out the big things for now. The good thing is that rigs and animations are starting to…
Hi everybody! Long time without updating this post! Here's a creature I started a while ago. I want him to be some kind of fallen/damned/dark gladiator. I want his armor and body items to be fantasy-ish but also highly based on reality, since ancient roman armor is so cool and looks very fun to texture. Will take me some…
Here are a few more renders after today's progress. I cleaned up a lot of the materials and added details like the LEDs. I'm not loving the main white armor, I would love to have something with less wear that still looks finished. I attached an image of the Pathfinder armor from Andromeda, I would love to put together a…