[ QUOTE ] I wouldn't be too sure of that. A couple of years ago they lobbed a missile directly over Japan, heading southeast, before dropping it in the Pacific. When the distance was measured, it had enough range to strike most of the west coast of the US. [/ QUOTE ] That's not quite right. The weapon fired over Japan was…
10 years married on Oct23rd this year, which will also be 11 years to the day from when Kirsten discovered me on ICQ through a random chat partner search. Her nickname was Veggie, when I suggested she was either a lesbian or not a real vegetarian she didn't run away in disgust, so I figured maybe she'd be durable enough to…
3D Animator Tactic Studios is a game developer specializing in creating premium, story-driven video games for PC, Xbox, and Playstation. We are looking for a talented 3D animator to join our team and create high quality 3D character animations for an unannounced project. It is a fully 3D, first-person game set in a science…
Hey guys! Been workin on a game project for a year long paper in my final year of uni. However I am focusing primarily on the visual aesthetic and gameplay is going to be investigated, but not implimented due to the priorotising off improving my modelling, sculpting, and texturing skills. Sandbox Heroes is a strategy…
As a veteran figure painter and sculptor (mostly modifications) I just wanted to add to some of the tips and recomendations given. I too was in a similar situation a while ago, minus the 3D sculpting machine...lucky! Just want to share some of my knowledge so you guys might have an easier time. One of the reasons why the…
The project i am currently working on is a recreation of Vigo The Carpathian painting from the movie Ghostbusters 2 and the highpoly is almost finished.The model was created in Maya and Zbrush , rendered in V-ray and the eyes textured in Photoshop, this is the first stage of the character, next i will be working on a…
Thanks guys! Everything in there is still blockout-WIP stuff, especially textures, with maybe the single exception of the railing thing. I'm trying a tactic where I take the whole scene blockout fairly far with temp stuff (including simple painted designs on some temp textures) before I tackle individual props in zBrush.…
Hello there, My name is Eugene and I am current Producer and a Level Designer of unanounced mod for Rising Storm 2 Vietnam game, a sequel to a Rising Storm 1 Expansion. A tactical realism first person shooter set in one of the most major conflicts of first half of XX century on the Unreal Engine 3. We need 3D animators who…
And you guys thought I forgot didn't you? Over the past couple weeks we were having issues with uploading large images to our news system, but now that it's fixed, it's time to bring back the recap. And to make sure you didn't miss out on any gems during that period, we're going all the way back to mid December. Enjoy.…
To be completely honest, you don't sound very legit at the moment (which is why you're not getting the proper responses). First off, hire a full-time Lead Artist/Art Director, with extensive experience in the industry. YOU are not an Art Director. The Art Lead/Director should be able to scope the project out for you…