@YairMorr hey! Looking nice so far, I interpret the spirals between the legs as elements giving structure to the chair, so I agree that they could be thicker, also from a construction material point of view. Other than that, you could place a mesh of a potential user next to it to check that the proportions are working.…
Clothify Pro is a modifier for 3ds Max that makes modeling and animating cloth easy, controllable, artist-friendly, fast and non-destructive. You get instant results, no waiting around for a simulation to finish. Painful sculpting of cloth can also be avoided. Edit a parameter and see instantly what it does. Every…
Hi everyone, I've been trying my hand at character modeling as I'm the only modeler in a small indie team at the moment and we need some unique characters. Managed to research most subjects but when it comes to rigging facial hair to move realistically with face deformations and well, it's been difficult. I'm using Blender…
Hi I want to know how to create a button to key all my modifiers sliders. Here is my script --------- sphere pos:[0,0,0] AttribHolder = EmptyModifier() addmodifier $sphere001 AttribHolder ca = attributes Kneescale ( parameters KneescaleP rollout:KneescaleR ( slideKneeSc type:#float ui:(slideKneeSp,SlideKneeSl) footRoll…
I'd like to do the following in max (version 7) In the skin modifier, select a vert and hit a button that creates a data set of all bones and weights of that vert. Then select another vert, and hit paste - the data gets copied. There would be a mirror option too, if if was enabled the the bones used would be mirrored, so…
I'm trying to write some simple UV tools, but I'm running up against some oddities with arrays. I'm no MaxScript expert, so I'm probably doing something wrong somewhere. I'd started off with trying to find out the UV coords of the selected vertices in the Edit window of an Unwrap UVW modifier. The code is;selVerts =…
Looks like a smoothing problem on the mesh. Have you tried applying a smooth modifier or clearing the smoothing groups in editable poly? Or it could also be a uvw map problem. Apply an unwrap modifier and check the seems for texture padding issue.
Thank for the reply guys, I've went ahead and created a custom keybinding setup based on personal experience and the feedback I've received from you 😊 I haven't added anything about the UV because right now I'm mostly focused on the modeling part so I'm not in the mood to mess up with it, I'll tackle it in the future.…
Thanks for the comments and the crits guys, really appreciate that. As I mentioned in waywo, lighting scenes and creating/modifying shaders are relatively new for me. Really have to practice more with that. @Rens & Ixenonl: I see what you mean and agree with it. For about 80% of the scene only two materials were used and I…
I took the advice given to me yesterday and applied them to the model. I was sure to duplicate the main file and put the previous iteration into a folder named Version 1. A folder for my latest version, Version 2, is the latest iteration. The Sketchfab 3D preview has also been updated! The differences are as follows: * I…