If Live is cheaper there is no catch. In fact you get more. I recently paid ~25 dollars to purchase B2M3 just to upgrade to a live account because of the bonus features you get. You get access to beta forums/downloads for their software as well as monthly drops which give you a few free substances a month including cool…
That's really cool! My complete shot-in-the-dark guess would be opacity masks based on world vectors, so that only specific angles would reveal the different chambers? This could be linked to a fullscreen PP effect too. I'd love to play around and figure out something like that. Maybe someone else has a better idea on how…
I like the first lina design the most. These designs would add a nice aesthetic to the game. The concepts need a bit more work though, they're more just silhouette blockouts. Personally, I think it needs more detailing on the wide expanses of color. I also agree with agito, lina would look weird barefoot with these…
Thank you for the tip! From now on, I will upload images in .jpg. As for video, I am using method with gifv but didn't know that audio controls are available, wonder how many people don't know it eather haha. I am very happy that you liked it <3 . It is a reconstruction of a real-world mosaic on bus-stop. Currently this…
Upcoming LIVE June 9, PDT 9am starting. Suitable for those involved in visual effects (3dsMax-based but Maya artist welcome to attend and check how data channels can be imported). Goran Pavles talks about 'BIG Scale thinkingParticles Destruction Techniques using Cage Systems' (free) LIVE Webinar by Novedge Expert Series.…
that's a big ask - I have no idea how you'd stabilise stuff at distance - it's inherently not right?. Have you tried something along the lines of the difference of gaussians ? not sure it'd be controllable enough, stable over time or performant but it looks pretty good and will probably work pretty well on depth. acerola…
Great start. The render looks...blurry? or like it's being softened a lot in the post-processing, which can be fine, but in this case I think it's too much and takes away from the realism of the scene. The rocks look a little soft and formless - some more solid, defined shapes to them would help a lot. Overall I think it's…