So my buddy sent me these pics today as a weight test. hes doing up the rig for the hawk. Its still very wip he said, but i think it looks so rad i just have to share! nothing more exciting to me, than to see my work move from that boring t pose and come to life!! disclaimer: this is model with original AO and normal, not…
Brad hit some key points, but I'll reiterate/add to them. I can't really tell what anything does in your non-referenced environments, especially the latest one. This is really important. You should have some plan as to how your non decorative forms are following a function. Those conveyor belts, the big fan thing out in…
Picking up this project again. My love of strong lore's pushed me to further plan a cinematic universe around it. And it will be called - Rough Shot plans - Shot 1 - Burning Village Current WIP - Had some hiccups with UE 5 early access. But so far nothing big. Progress compile till above shot - Thanks ^^
Starting a new character. I'm a bit rusty. Going for the anime style. I didn't want to overdo it, but it still looks quite anime, oh well. I'm a litte rusty, hadn't touch zbrush in more than a year I think. This will be low poly, fully animated with facial expressions rigged with bones. Never used sketchfab, but will try…
Hey everybody, I'm currently on the path to have 4 big portfolio pieces done by the end of the year, here's a WIP on the first of them started on the 8th of April. The goal is to have a total 100% playable environment in Unreal, while having everything created from scratch by me (excluding foliage and some materials which…
Hi! I've been working for the last few months on a jungle environment, focusing on learning foliage first. Then UE5 released so I ported the project over. I'll be logging my progress here as well as some breakdowns. Feel free to request some breakdowns, or give some feedback on the project. The smaller static foliage is…
Hello everyone, this is my first post here. I've been working on this creature sculpt since yesterday and looking to get some feedback on its progress. The sculpt is based on some recent Blizzard concept art for the new WoW expansion. It's got a ways to go, still have to work on the hair and wings, as well as details in…
so I've taken some advice, fixed my driver problem on my cintiq (finally) and did this. I know it's not a big improvement over the last one but i'm posting it here in hopes to get some ideas on what i need to be improving on next. :) (i just kind of threw in the headphones at the last minute, so those are just a line and…
Cool project. I dig the design of these ships. One of the big things that pops out to me right away is that the windshield is laid out differently in the reference. The side panel is all one pane, and the top of the canopy narrows toward the center. Try narrowing the top toward the front and see if it lines up any better…
Took a break today, decided to reskin Mr Big Chunky Bastard. Still wip, obviously. It's funny, when I first started texturing him, I was thinking about how small a 128 is. Now after working on a bunch of 32s, 128 seems positively humungous. ps. Anyone interested in an sdk?