Unity and Unreal can both get the job done so it really depends on which one you are comfortable with. It sounds like Unreal I would probably go that route. I totally agree with rollin and it seems like you have come to the same realization, keep it small because even the simplest game has a way of turning into something…
Hey, I am trying to have a crack at the max to Zbrush workflow and want to have some more precise layouts in Max. I am having a hard time trying to get the grid snappings to do what I want them to. Basically I have a plane as the guide (200 x 200 with 20 lines to start with). I am just trying to make some very basic…
Thus far, I do like the overall analogue vibe and also I'd assume that eventually UE master material (node tree especially) would be something too behold once this project is finished.
Hey Plycounters! o/ Im trying to create a kind of master blend material, but on the game viewport, the material looks like it is inside some plastic vacuum bag, also have some glitter effect. Below the image, from the nodes and the material. Does anyone know why this happens? and how to fix it? Thanks all
I'll have to admit, I really HATED Blacklist at first. I played a few missions and thought "Well, it's official now, Splinter Cell is dead." After a few hours (maybe half way through the game) I finally got used to all of the new gameplay mechanics and it started feeling like a stealthy splinter cell game again. It's…
Any ideas? I'd like to patch a untextured and un-polypainted hole (with geo) in an object with something similar to what surrounds it. It's not vitally important that it match perfectly. Thanks