Game and level flow Hello everyone! So something that came up recently in the development of the game that I had kinda neglected was the idea of the game and level flow. By this I mean how the player would move throughout the world mechanics wise. I suppose you could call this the level pacing. The problem was that now…
Role Title: 3D Artist Full Time and Freelance Positions Location: Flexible/Remote Salary: Dependant on experience Rendezverse is defining the future of the B2B events and conferencing marketplace. Having raised over $4m in early stage funding we are accelerating our growth to meet the needs of an established global client…
I want to state that I am only sharing to help others who might not have an option such as this, after posting I was made aware of a few methods though I feel this one is a proper option to the never change a nib again possibility, cause I feel I will never have to change it. Figured something out and since I never even…
Things have come to a close over at Game Artisans on their ever popular annual contest, the Comicon Challenge and what a challenge it has been. I'd like to congratulate all those that completed their entries (unlike myself) and best of luck with the judging process, we look forward to seeing the winners. But for now, for…
North Star Games Art Director The Art Director is the owner of all things visual here at North Star Games Digital. You will be responsible for bringing the visual style of Evolution the board game to the digital version, ensuring it has a level of visual quality at the absolute top of the digital board game industry. About…
Coral is a Halo Fan Game that brings classic Halo gameplay to PC.
It will include an all-new Campaign about an outer colony called Coral and the Spartan-3
fireteam you play as, the Firefight mode will be reminiscent of Halo 3 ODST and
Halo: Reach’s firefight mode, and Flood, which is a firefight and Call of Duty
Zombies…
I find myself posting on Polycount a decent amount these days. I often end up posting about the difficulty in getting jobs due to over-supply of artists, and similar negative (but realistic, I think) points of consideration. I feel like I tell plenty of people that their dream of establishing a killer career working on AAA…
Hey Polycounters. This thread will chart the progress of Black Lotus Empire, Moneyhorse Games' first project. Read below for info and opportunities. About Black Lotus Empire is a shooter that allows the player free movement around the screen as the camera is moved along a pre-determined path. Players assume the role of…
The Biohazard Project is a collection of classic scenario's based on the events of the popular Resident Evil franchise. We aim on delivering the best nostalgia injected experiences on the Source Engine in a new and exciting way for old and new fans to enjoy. This mod is a total source conversion and will include all new…
Hi everybody!) We are Drka-Drka team - Daniel Copytsko and Kirill Kravchenko from Heyworks Studio. And this is our take on the Throne Room contest. Software used: 3ds Max Zbrush Photoshop Substance Designer Substance Painter Quixel Suite Marmoset Toolbag 2 Xnormal Rendered with Unreal Engine 4. We also tried to create some…