GoalsShort term
To create a playable demo on ios which represents about half the scope of a typical level . We will then use this to take to Kickstarter to raise a small amount of money which will cover the cost of licensing the Unity Engine and outsourcing any aspects of the game which we can't recruit for, such as effects, ui, voice acting, music, etc.
Outcome 1: Funding successful. Yay! We celebrate and move forward with the game as planned.
Outcome 2: Funding unsuccessful. Moneyhorse pays out of pocket for licenses, and we don't outsource anything, so maybe we end up with a little less polish on the music, voice acting, etc.
Outcome 3: Funding goal exceeded. We pump anything over our goal into polishing the game or adding content.
Long term
To release BLE for mobile platforms and get good reviews and decent sales. All team members will enjoy profit sharing. Sales model is still unknown at this time. Whether it is a one-time charge or freemium remains to be seen. Hopefully the team will have enjoyed working together so much that we move on to another project together.
In order to complete a great demo, and then a great game, we are recruiting. Please note that everyone working on the game is also working a full time job. See our job ad for a list of open positions or send appropriate materials to:
jobs@moneyhorsegames.com
Thanks for viewing! More art soon.
Replies
Thanks!
Here is a Jet concept. modeled and rendered in Max/Mental Ray like the soldiers
modeled and rendered in Max/Mental Ray
modeled and rendered in Max/Mental Ray
modeled and rendered in Max/Mental Ray
Hi there, instant sub. Waiting to see more artz:poly142:
Thanks!
Here is Sparrow's pistol for closeups/cutscenes. The normal game mesh will probably be smaller.