I created a Vehicle rig for a recent project so this is quite easy. You can just use some nulls and link the geometry to them. When you weight the geometry (skin) it you can get away with a cleaner file structure, so deformers and mesh can have seperate hirarchies. There is no need to work with "bones". Just use a bunch of…
I like the way they think, and i think a lot of independent studios have this kind of mentality. A good article to read and think about. :) http://www.fastcompany.com/1742431/pixar-s-motto-going-from-suck-to-nonsuck Pixar's Motto: Going From Suck to Nonsuck By Peter Sims In a world that is obsessed with preventing errors…
As Trackmania Sunrise will hit the stores soon (April 6th 2005 in Europe), you'll be able to make you own custom cars (within the limitations). I consider that the same as a "PPM" , but with a car mesh. Trackmania has a strong multiplayer component (and a great community), custom skins are already heavily used (especially…
Ok, I know no one here will give me a especific value, but even reading several articles about that, I still have a lot of questions and maybe "insecurity" when charging for a work.:( At the moment, I have the following situation: A medium company (not a game one) asked me to do a container for a small project. This…
Initially it kinda hits me as being artist-centric when you say "Then learn the artists' development style with them in the trenches and learn to think as they do." Exactly what do you mean by that, and by an artists' workstyle, in detail? Perhaps I'm misunderstanding it but it sounded sort of like the AD should be…
Hi everybody! My name is Adolf Navarro and I decided to develop a classic ancient Greek warrior for this Reallusion contest. I’m not going to be too strict in the historical facts. So, I’ll try to create a nice and impressive look, half way from what we know about the Greek combat suits and weapons, in order to achieve a…
I'm animating the scale of an object using MASH's Signal node. I'd like to limit the object's scale so it never drops below 1.0 - it should only grow bigger, not smaller. The 'Positive Scale' checkbox doesn't seem to apply since I'd like to never drop below 1.0 - not 0.0. I'm fairly new to Maya, so if there's another way…
Bake bone animation to a mesh? I have some arms rigged with bones link constrained to a gun i made. when i move the gun the arms move also. you know. first person arms/gun. im trying to export the animations i made to use it in 3dgamestudio (the engine im using to make the game) but somehow im not being able to export this…
Uuuuuuuuuuuuhhhhg... I wish I didn't have to make a new thread for this, but I couldn't find anything on the interwebs that helped me solve my... "problem". All of a sudden when I go to use my rotator tool I can't click "within" the tool to do a rotate-in-all-axis. Instead I can ONLY click on constrained axis. I've tried…