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The same old story - How much should I charge for a freelance work?

OniLolz
polycounter lvl 13
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OniLolz polycounter lvl 13
Ok, I know no one here will give me a especific value, but even reading several articles about that, I still have a lot of questions and maybe "insecurity" when charging for a work.:(
At the moment, I have the following situation: A medium company (not a game one) asked me to do a container for a small project.
This container must be able to be opened from the sides and front along the hinge lines. It has specific dimensions, both internal and external. It will have two set of textures; one for a rusty container and one of a clean container.
Maximum poly count: 10000 tris.
They didn't give me a deadline, just asked me a approximate time of completion.

I never did a "true" freelance work, before that I did some works for students.

My questions are: Which factors should I consider when charging for a freelance work, and specifically for this work? Should I charge per hour? What is the "base price" per hour, judging my lack of experience in the industry? Is there any article that I should use as a guide?

Any advice will be appreciated:)


PS: Sorry for my bad english.

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