Hello, I am confronted with the following situation: I have a model that i need to export for AR in two formats, .glb and .usdz. The model is built in 3ds Max and has simple animation attached to it(a simple Mixamo rig with a few other bones attached by me in max to complete the animation). After browsing the whole of the…
UDK March update with some familiar art thrown in, congrats Tor Frick Epic Games Releases March 2012 Unreal Development Kit Beta Epic Games, Inc. has released the March 2012 Unreal Development Kit Beta, the latest version of the free edition of Unreal Engine 3 that provides access to the award-winning 3D game engine and…
Digging into more recent issues with 2020 Maya which is what I'm on. https://forums.autodesk.com/t5/maya-modeling/geometry-disappearing-in-maya-2020/td-p/9218031
Hmm im not sure if that should be there. But it looks like MAX 2021. http://help.autodesk.com/view/3DSMAX/2021/ENU/?guid=GUID-566A8DA5-C3EA-472F-B846-AB334616D6BD
3ds Max 2023 includes a glTF Material, you should be using it. This material has controls for Alpha Mode, and mimics glTF rendering, in the Max viewport. https://help.autodesk.com/view/3DSMAX/2023/ENU/?guid=GUID-7ABFB805-1D9F-417E-9C22-704BFDF160FA
It goes both ways, you get people who glorify something that is really a piece of shit, such as Revelations 2012 on Gamespot: http://uk.gamespot.com/revelations-2012/platform/pc/
up http://fc05.deviantart.net/fs70/f/2012/035/a/b/diablo_by_stranger1988-d4onb0e.jpg http://fc02.deviantart.net/fs70/i/2012/035/0/3/diablo_by_stranger1988-d4ondtm.jpg
How's mobu 2014? 2013 was broken as hell, had to revert back to 2012. Try 2014 first and see if it works fine, 2012 should be cheaper and more stable/ less buggy